Archeotech stellaris. The archeotech expansion to ancient relics is looking quite exciting too (especially nice to see it finally being a thing!), very much looking forwards to unearthing all these new technologies! All-in-all, the perfect dev. Archeotech stellaris

 
 The archeotech expansion to ancient relics is looking quite exciting too (especially nice to see it finally being a thing!), very much looking forwards to unearthing all these new technologies! All-in-all, the perfect devArcheotech stellaris 4 (f055)] Drew Archeotech Titan weapon tech option before unlocking battleships Game Version Canis Minor v3

WARNING: This mod modifies vanilla files and may not be compatible with other mods. In case you are playing xenophile or otherwise welcoming immigrants, the 2nd best is Xeno-Outreach Agency, which provides Immigration Pull +25%. Than they had their atomic war and bombed themselves back to the medieval. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Ex: 5 options for society repeatables. My research finished discovering the system and it turned out that there were three special planet anomalies for me: 1. Star Wars, Star Trek, Mass Effect, Warhammer 40K, Stargate, Halo, Eve Online, Homeworld, Doctor Who. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. As you can see it's not quite as simple as what I've seen a lot of other people post. WealthyAardvark Shared Burdens • 4 yr. I play 0. it does seem to make sense to double down on it if i go psionic cloaking too which i did the last game. Shield strength, against full shield penetrators, is given by. Compatible. In short, you can build so to have a decent chance of drawing the weapon techs at the tech tier 3, and have them. ago. The abundant and guaranteed sites it gives you will give your worlds plenty of relic deposits. Rise of the Manifesti is a world event chain that has a 3% chance to trigger every 5 years. I end up with a seriously limited navy size (by minor relic supply), but ship for ship it is a near T7 navy using T2. 1 Lem update, or from a previous update that hasn't made it to the wiki. apf5 • 6 yr. Particular_Jicama_97. Tho that was already in 2. Say, if an enemy empire has closed their borders and blocked a chokepoint, you can potentially slop by via cloaking. To make the policy toggleable, you can add the following lines of code: policy_archeotech_reserve = { Archaeological Site. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Manual, you can build dedicated ships like carriers or missle boats I personally like point defense destroyers to protect my capital ships. 23 items. Archotech Regenerator. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. Stellaris 50306 Bug Reports 30641 Suggestions 19031 Tech Support 2872 Multiplayer 376 User Mods 4623 Stellaris AAR (After Action Reports. Can be really useful early game for protection and useful mid/late game for some extra firepower when luring crises into choke points. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. All the non-Cybrex precursor systems do that now. r/Stellaris • /r/Stellaris Developer AMA - Ask your questions here!Stellaris: Bug Reports. Its based on the scientists that are currently researching and the researches you have done and other factors, some probably related to civics or something. Stellaris Ship Designs Are INSANEEver wondered how the INSANE Ship Design in Stellaris work??? This Video will answer your Question in UNDER 5 Minutes!Edited. :) Fisherman_56 Apr 20 @ 10:48am Oh, good. I am adding lots of uses for arcane tech (now called precursor archeotech) in my next update. Go to Stellaris r/Stellaris. If you take Become the Crisis and put them on menacing ships, they're incredibly strong. What a wonderful little mod! Tier 3 Archaeostudies Tech. Repeatable Archaeostudies Tech. 321. Description. You don't get archeotech from pre-FTLs. It is an odd request to defend the galaxy. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Other than that, it's leave them there until they find something. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. X branch). 25. Uniquely among event chains Rise of the Manifesti can allow the creation of a new Faction type. This is *really* unhelpful when comparing an Archeotech weapon inside the ship designer, as you don't know whether the bonus is going to be applied before or other bonuses (eg Home Territory, or strategic resources. 5, my computer can’t handle late-game so I like to end it early. 7. 200 vs. : Irassia which gives out the 10|10|10 research. - Planet rings on ringworlds (sanctuary) fixed in today's patch. - Archeotech Shield Boosters. Paradox Interactive. There are a lot of different loadouts you can try in stellaris, so it can be a bit confusing for n. I don't like any of the archeotech weapons except the T slot weapon. Tachyon Lance, 3 Neutron Launchers, 2 Kinetic Artillery, 3 Tracking AUX slots, Artillery combat computer. ago. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. After nearly 1100 hours in Stellaris, today I learned. The missiles and the defence modules are useful early/mid game, but once you hit late game and start grinding repeatables they just become obsolete. A colony can have up to 12 building slots, although most of them are initially unavailable and the first one is dedicated to the colony's capital building. The macro battery is an extremely niche weapon and should be avoided. Archeotech Component Priority Mod. It may also require the Archeotech Ascension perk. This. As a rare tech, Basic Cloaking Fields has a small chance of appearing. Stellaris is a game with many independent actors, what is a good idea and what is a bad idea depends on how other actors act or are supposed to act. Legacy Wikis. Cloaking is a useful way to send ships through borders undetected. But that isn't something I expect to happen, as. Additional bonuses for Relic worlds. You can disagree all you want, but I've won a lot of games of Stellaris while not designing my own ships, hence why. Onward, Toward Perfection (A Stellaris Story)-- My Guide to Traits, Ethics, Origins, Civics, Traditions and APs for Stellaris-- Religious System Outline "What is the purpose of civilization if it does not strive to be as efficient as possible? What is the purpose of an individual if they do not wish to be the best amongst their peers?Most archeotech is seriously overpriced and essentially unaffordable. [deleted] • 6 yr. Paradox Staff. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris. 0 and 3. 2. 7. well good thing they made it a demo. Legacy Wikis. The "Meta" Battleship. ) -Very hard-hitting lances with some tracking. fixed in today's patch, changed to raw +hp/sec instead of %. 12; 3; Reactions: Reply. Archeotech Component Cost Reductionの日本語化modです。. ago. It was created by user Turanar, and is being kept up. By adding ships to existing fleets and doing upgrades, it becomes much more effective. Legacy Wikis. and Planetary Diversity (with comp patch) all work fine with salvor's AI mods. Advertisement Coins. Even with the Archeo-Tech Ascention perk, the archeo-tech weapons and shields were worse than the psionic shields in combination with regular kinetic weapons (railguns, kinetic artillery, etc. Rather than have the AI get the same sites you do, the AI gets sites only visible to it, and can't see or excavate player sites (those with an active story). 8 "Gemini" Coop Open Beta is an optional beta patch. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation. (Highly designed for modded games) Changes Summary: ALL HP multiplied by x10. Feb 9, 2023; Add bookmark #72We would like to show you a description here but the site won’t allow us. Created by MadLad. This mod will extremely buff the following creatures. I was able to a. Install Ancient Caches of Technologies: Sins of the Fallen Empires Mod via Steam. 😂 I got Stellaris on release, used to design my ships on my own for a while, and then - when we got the ship designer - and the initial rock paper scissors combat model was dumped - for a while - I used the ship designer and. Stellaris Tech Trees. Buffs to Archeotech weapons (as we see with the current ascension perk) Exclusive Archeotech weapons and buildings. The adoption and finisher effects both count as traditions in their own right, so starting a group counts as one tradition, and unlocking the last. 6 items. I wated to know if the dark matter tech synrgizes well with the archeotechs on the late game (as to build those supposedly. They need to be inside your borders to be excavated, so you need to build a starbase there and grow your empire. Content is available under Attribution-ShareAlike 3. autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of archeotech on your ships damn that 5k limit on how much minor relic you can store can dissapear in game days. Improved Relic Integration. PreReq Techs: UV Lasers (Lasers III) (leads to Energy Weapon Fire. 1 were never released to the public instead making 3. I don't know about anyone else, but a lot of the archeotech stuff doesn't seem to be really worth it by the time you've finished the tech trees, most of them just don't do enough damage to be justified, or have effects that would. This mod adds the Archivist Enclave, a group of robots that sell minor artifacts and can help with archeotech research. 5 (so between tier 3 and tier 4), and 4. In Stellaris, there isn't a predefined tech tree that you have to follow through the game like in the Civilization series for example. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. Legacy Wikis. "The pre-requisites for Mega-Engineering aren't just Battleships, Deep Space Installations and Zero Point power; while those are, indeed, needed, one has to remember that Mega-Engineering is a Tier IV tech, meaning that for it to be available, 8 Tier 3 technologies have to be researched first. This mod does for Archaeology what Distant Stars did for Anomalies. Reply. DeanTheDull Necrophage • 1 yr. I just want a suggestion for maybe 1-2 ship builds for each kind of ship. Relic Ship Integration. In middle/last game, my Federation Fleet is using many archeotech modules in the design. Shield strength, against full shield penetrators, is given by. They have a much lower maintenance cost. Aaaand now I can't play Stellaris again until the new update. 7. Like the other post I put up about Dessicated, the Library Archeological site was not found under the current stellaris wiki, and I could find no reference on stellaris reddit, so its likely a new addition from the 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Shields with capacitors, on the other hand, will regenerate an infinite number of times as long as they aren't focus fired or one shot. Stellaris. You get pre-FTL insight techs from pre-FTLs. Archeo-Engineers ascension perk bug. Right now they really aren't worth using given how much they hamper your ability to rebuild fleets. After any empire has surveyed a celestial body, no other empire can reveal an anomaly. 138 Badges. This massive burst of hull damage means retreat is unlikely and neutron. Investing in science in normal starnet could be a suicide decision, here it's a great choice. ). With a little work, science boats can get into places they normally couldn't, and survey, or spy shamelessly. Stellaris 50518 Bug Reports 31015 Suggestions 19180 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. Once a player finishes any tradition. Discuss this update in the discussions section. Especially if you've taken the archeotech ascension perk and/or have the rubricator. These IDs are usually used with the research_technology tech ID command. STELLARIS MODS: Cybrxkhan's Assortment of Names for Stellaris (CANS) | More AI Personalities. ; About Stellaris Wiki; Mobile view The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. Sero. How does that counter the argument about the basic defenses? If this tech would be a basic defense that you can rely on, then the argument would be that now armor is useless because of a much superior tech in shields. 78 Badges. Tier 3 Archaeostudies Tech. Stellaris is a science-fiction grand strategy game, with a focus on space exploration and managing vast intergalactic civilizations. Description. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Solemn Salmon takes a look at Starbases in Stellaris, covering their basic mechanics, the various types, and where you should look to build them. . Also this mod gives alternative ways of getting some researches. This mod completely removes all archeotech ship components from the game. It may be a lot easier to use with the Rubricator, I dunno if I'll even consider using it that much otherwise. Runs the specified file with list of commands. Web Slinger is a slight improvement over Guardian Point Defense, but not at all worth even a small amount of minor relics for how minor the improvement is. Major overhaul for Gateways, making. Neutron Launchers. Stellaris Game Designer. ap_lord_of_war. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). So you get starbase modules that give 25% shield hardening, and then the shield and armor items that give shield hardening and bonus shields. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. Subscribe to download. Archeotech is the term in Low Gothic used throughout the Imperium of Man to refer to formerly lost advanced Human scientific knowledge and technology from the Dark Age of Technology, the Age of Strife or even the Imperium's own Golden Age during the Great Crusade that can be recovered in the present time. I'm in the middle of a game on the new patch, trying out all the archaeo goodies, and as much as I want to try fully outfitting my fleets with the new toys, the cap is holding me back. Six cruisers, six destroyers, six corvettes and four frigates. The Synth Ascension is the most powerful path in Stellaris - by far. Flesh is Weak is vastly stronger than either Mind Over Matter or Engineered Evolution since Cyborgs are so amazing; a 20% habitability bonus is basically equivalent to a 4-point trait, plus you get 40 years of extra lifespan, plus your leaders get special abilities. Technology. I'd be surprised if we see any balance or QOL changes, but we might if they feel they can. ; About Stellaris Wiki; Mobile view PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. Giga Cannons have longer range (150) than the launchers (130) and strip the shields first; then the Neutron Launchers blow the enemy up. The reward gives the option between keeping the ship’s core for energy output and increasing ship speed (killing the sleepers), a relic that. To get a fully cleared cybrex ringworld. There's some numbers, but they aren't too useful. Maybe if one were to be very lucky and get a couple of relic words and Archaeological sites to get a big gain of artifacts it would be ok, but otherwise with only a couple of them each month things get hard as the cost of single small weapon is 8, medium 10 and large 12 A corvette with 3 small Archaeotech Weapons already costs 24. Guilliman88 Planet Modifier Guy. Play with a friend doing the new origins in coop I took the archeotech ascension perk, he didn't but we got the same stats from the new archeotech. 1. Everyone is now post-atomic with shreds of knowledge and tech available from before but the general society equals to that of a feudal system of the dark ages and they are unable to repair or reproduce their old tech - but it doesn't. Please note that the 3. Apr 18, 2021; Add bookmark #1 So, after playing around a bit with the new update, I have mixed feeling about the effect it had on. This mods guarantees the appearance of rare technologies (including Fallen Empire technologies, crisis technologies), which was previously researchable only by reverse-engineering or events. 72 Badges. Premium Powerups Explore Gaming. The fact that we find it from pre-FTLs is problematic, but hey! It's a game. 6. Precursor locations, mapped. Each new. No. For some reason I can't choose to put acheotech for my weapons but if I choose autofill it'll fill it with archeotech. #4. What with this and archeotech, the patch is very much about building more types of ships rather than just having one design per class. Stellaris Wiki Active Wikis. Empire Modifier. Archeotech vs Dark Matter Tech on the late game. I think you have to talk with the Curator Order for them to spawn I believe, costs 100 opinion of them to talk about that subject. Created by Inny [The Merger] This mod is a global compatibility patch for Stellaris 3. For Stellaris +2. Elaka Ya, Efall system. Charges may be seen by hovering over the regenerator in the health menu. It's somewhat similar to the Noble Estates building you get from the Aristocratic Elite civic, you just don't build it unless the planet in question is heavily populated to begin with. Cloaking is a useful. Additional building slots are unlocked by upgrading the capital building, constructing urban districts, researching technologies, and. The first time a celestial body is surveyed by anyone, there is a 5% chance of revealing an anomaly, which is increased by 0. Then I have selected an empire with the Prosperous Unification Origin. Stellaris: Ancient Relics story pack feature breakdown by Stellaris' game director Daniel "Grekulf" Moregård. you get archeotec randomly after you researched the faculty, building them costs minor artefacts though, and those can typically only be found in digsites, digsites have an somewhat high chance of leaving behind an deposit of 1 minor artefact also, and if you build your arecheofacility on an. Mar 7, 2023. The 3k minor artifact cap is pretty painful now. Jump to latest Follow Reply. 72 items. I think stellarite is toggleable when you start the game. - Nanite weapons and armors. Features. Computer system. They are a bit pricey so if you're gearing up for a war you might not want them, but if you're playing for long-term growth they're great to have. It can only happen once per game. Added two Cooperative modes, allowing up to five players per empire. Can be really useful early game for protection and useful mid/late game for some extra firepower when luring crises into choke points. Thread starter PDS_Iggy; Start date Feb 9, 2023;. Early on they are a great weapon, the weapon trees can be a bit unpredictable on upgrades. A searchable list of all Stellaris Archaeological Site IDs for use in console commands on Windows, Mac and Linux (Steam). ago. Starting a new DE empire and I like archeotech. Supernova47x Private. Store: Story pack. Decreased cool down or costs for Relics (which might be second perk-worthy, since Relics can be extremely powerful)Hmm, content mods usually don't cause any issues as long as you put them below the AI mod. 00, accuracy: 100%, tracking: 0%, range: 0, average damage: 1000] I use a bunch of mods but i dont know which on does this. triggered_country_modifier – A block of. Bonus points if you nab the Rubricator. Stellaris offers many diverse avenues for its players to customize their empires and grow their power, with ascension perks being one of the most significant. 11, 2001, terrorist attacks. The archeotech expansion to ancient relics is looking quite exciting too (especially nice to see it finally being a thing!), very much looking forwards to unearthing all these new technologies! All-in-all, the perfect dev. That’s a good mix and a step up. For first time I was playing stellaris with huge amount of refinery resources, all thanks to this building. Play with a friend doing the new origins in coop I took the archeotech ascension perk, he didn't but we got the same stats from the new archeotech. Load this after anything that might override archeotechs. Legacy Wikis. Report. Full list of new archaeo-stuff? Wondering if anybody has compiled a list of all the new ship parts and buildings that can be acquired from the new archaeo-techs? Another question. Really makes me want to play with the new alien and ancient totally discovered by our scientist toys . It covers the prerequisites, costs, effects, and alternatives of various synthetic techs, such as Synthetic Personality Matrix, Synthetic Evolution, and Synthetic Workers. 6. Reduces Minor Artifact Cost by 5% for Archeotech Components. YOU need to finish/initiate first contact before the enemy. That means tall empires either go wide or don't get to excavate sites. (Without acrimony, simply doing dishonest commercial advertising. A mod that I've been using for fun since the introduction of Leviathans and Distant Stars. a. LEADER PORTRAIT BUG IS BEING FIXED FOR 3. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. [deleted] • 4 yr. Repeatable Up to 8 Times. Archivist Enclave. They can be made plentiful or outright disabled via the galaxy generation options . C-Tier consists of perks that are below average and not very much useful. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. Description. In my game last night, I annoyed a fallen empire and they declared war, caught my fleets by surprise and destroyed quite a chunk of them. Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. Stellaris > General Discussions > Topic Details. Then I have selected an empire with the Prosperous Unification Origin. Do Crisis ships still ignore costs. This command removes the specified modifier from the celestial body that you currently have selected. k. Stellaris cheats and commands. Subscribe to download. For a roughly 20-year period, I was *barely* holding my energy balance together and could only do so by selling off archeotech periodically. Related Topics. Generally it happens rarely. archeotec shipsets. At that point of the game all of my ships were using archeotech weapons, both through my own design choices and from auto-upgrading. so first the missing techs. Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. You can use this mod to give you a challenge or just prevent the AI from killing them early game. Reply fieldy409 Fanatic Xenophile •. Apr 17, 2021; Add bookmark #6 My last two games were Inward Perfectionist Void Dwellers and Barbaric Despoiler Void Dwellers, yeah I needed a bureaucracy habitat or two, but it was fine. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. 2019-06-04 / 2. 3 and higher) the new launcher may not properly read the mod as updated when you install the updated version over an old version. Boarding has always sounded like such a 'meh' idea in stellaris, combat is so hands off and ships so individually worthless that stealing them never sounds like a worthwhile idea. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. 25 / ×2. Okay, here is an interesting thought. Reduces Minor Artifact Cost by 40% for Archeotech Components. Stellaris. " Extra Ship Components " aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. If there are new technologies, will it come with the possibility of a archeotech megastructure or new megastructure tiers? An Ascension Perk is a big move that blocks out other options. #6. Higher level scientists will roll more often with better chances for a breakthrough (progressing the digsite). by FaerieMachinist. The story pack is accompanied by the free 2. The Advanced Archotech Legs are a highly advanced version of the already highly advanced archotech legs. 4. This is a searchable and complete list of Stellaris technologies and their IDs. The missiles and the defence modules are useful early/mid game, but once you hit late game and start grinding repeatables they just become obsolete. Cheaper Alloys cost than armor. This Edict is a focused administrative effort to reprioritize and re-evaluate production goals, yielding a boost to mining output. However, because Stellaris picks which tech choices you see fairly randomly, it is difficult to truly plan out your tech path, even if you know the actual tech tree. #3. fixed in today's patch, replaced with growth/assembly speed bonus. . either way , you want at least 1 of them just for the 15% + other hardening if you have a shield-base build . This mod adds a range-120, medium slot version of the archeotech missile. In 1 collection by Frag Jacker. Description. Highlights include: - Psionic weapons. i like the new tec, but it seems odd that the turrets look just like regular ones, ideally it would have been cool to get an shipset based around archeotec, maybe like sticking parts of FE ships on an improvised hodgepodge of spacetoasters , maybe something more stylised , or enigmatic looking thing, the art on the weapons. Yuht Cryo Core. Stellaris Wiki Active Wikis. I made this by using cheat codes to inspect systems on maps and I mapped it out. Yes, absolutely. 4 (f055)] Drew Archeotech Titan weapon tech option before unlocking battleships Game Version Canis Minor v3. - Archeotech Components now automatically upgrade to Delta Techs. 779 14. Although the secrets are good, the +1 pop is useless after 2240 and you don't finish the precursor event chains until 2250 on average. 2. Stellaris enhanced mod collection. Siren Soule. It adds 19 archaeology stories written by the community members. Prerequisites: Archaeoengineers Ascension Perk. the refinerys are insane value, the ramparts, and shieldbatterys pair well with starbase stacking, and the armour and shields are so immensiely flexible, and energy efficient, they are easily competing with there t5 if not t6 components, especially for that price, on the other hand, even if you wanted to stick ontoo your archeotec weapons intoo. 85 -1 = 1. Stellaris. (There goes over 600-700 artifacts) One fleet consumes over 2000-2500 minor artifacts and now I get stuck waiting for years to decades to build another cool fleet full of ancient weapons. Ancient Macro Batteries have worse average damage than T2 kinetics (ok, the small slot version is slightly better), but they have a T3 alloy cost and power usage plus the additional minor artifact cost. I play with ACOT and keep seeing my powerful precursor starbases and precursor orbital rings equipped with Ancient Suspension Fields and Ancient Pulse Armors despite having plain superior Delta and even some Alpha components. A-Tier contains one of the most powerful perks in the game. Stellaris Wiki Active Wikis. Relic Ship Integration . The first roll: This page was last edited on 9 June 2019, at 20:01. Stellaris. Executive Vigor: there are a lot of great edicts now, and Executive Vigor lets you run two additional ones. Reduces Minor Artifact Cost by 40% for Archeotech Components. It kind of depends on what your tech rush goal is. The tooltip says they have 100% shield and armour penetration, so I was wondering if anyone knew how they'd stack up compared to disruptors? Especially if you've taken the archeotech ascension perk and/or have the rubricator. Legacy Wikis. Society research. EC allows building ships over the cap as well as support more science buildings, Fire Rate flat out increases DPS, Damage wastes some DPS on overkill damage. Worse, it's meaningless. Building cost, building time, fleet size, naval capacity, and starbase capacity are the only exceptions, being limited to 5 levels each. I just want to know what a good starting off design for each ship could be like so that I could use that. I have only seen it once, and it came up without have the Colossus Ascension Perk. I'd add further that as it stands I think nanite/fallen empire/archeotech content needs to be meshed together well, nevermind some rather glaring minor artifact number problems.